The woodtextures are generated procedurally; they are synthetic and not photographed. This has a lot of advantages and some minor disadvantages.
- High resolution – currently up to: 150dpi
- Special maps for the vessels
- Clean no prebaked light
- Lots of square meters in the same quality
- easy to modify further in photoshop
- Not the real thing (judge for yourself, the woodtextures are actualy hyperreal)
- Less dirt and natural details
We have researched wood extensively and aim to simulate nature as much as possible.
Anyway real wood comes in grades:
Grade A – wood without blemishes
Grade B – wood with a few knotholes
Grade C – wood with loads of blemishes and or knotholes
The textures currently on woodtextures.eu are all Grade A 😉
One of the advantages of our woodtextures compared to photographically created textures are the layers of the textures.
This map can be used as is and is a composite of the 4 other maps
Just the fibres/grain. Sometimes this map alone without the vessels can be used.
- vessels map
This is something you don’t find in photographically generated textures. Wood has so called vessels. The vessels transport the water up the trunk. Now this is a mask for the vessels.
When preparing wood in the real world, vessels are sometimes filled so the surface is even. But most of the times this structure is still visible even when the wood is painted. Having this as a separate layer allows for great 3d shaders. You can use it as bumps or masks for the reflectivity or however else you see fit.
The colors of the vessels can be adjusted separately.
The specular maps are not generated by simply extracting something from the beauty pass. They follow the same structure but are different. This map should be combined with the vessels to your taste
The materials you can create with the woodtextures are very flexible. You can enhance features such as the vessels or the fibre to you likeing. And by having separate maps it is also much more flexible when it comes to colors. Most wood is stained and coated, the separation of fibers and vessels gives you all flexibility needed to create a great woodshader in your 3d application of choice.
resolution & size:
The maps are up to 300cm x 60cm @ 150dpi this results in 17715 x 3543 pixels ( We hope you have enough ram in your computer)
Veneer is wood cut in thin slices. Our veneer textures are cut at 3-5 mm distance. This allows to create great looking compositions of the grain structures.